AI Insights · Timothy · July 2021
Top 5 Ultracasual Games on Android in the US: Q2 2021 Performance
Explore the performance of the top 5 ultracasual games on the Android platform in the US during Q2 2021, including trends in downloads, revenue, and active users.
During the second quarter of 2021, the ultracasual gaming segment on the Android platform in the United States saw significant activity. Here’s a closer look at the performance of the top 5 ultracasual games, based on data from Sensor Tower.
Slime it: Slime Game Simulator experienced a substantial increase in weekly revenue, peaking at approximately $14.3K in the final week of June. Weekly downloads showed a strong upward trend, reaching nearly 19.8K in the same period, while weekly active users rose from 1K to nearly 48.3K throughout the quarter.
Goo: ASMR Slime Simulator maintained a relatively stable weekly revenue, fluctuating around $2.4K to $3K. Weekly downloads saw a notable spike in mid-June, reaching over 33.5K, while weekly active users increased from 48.9K to 63.5K by the end of June.
Fancy Slime had a significant drop in weekly revenue from $17.9K at the end of March to $5.9K in early April. Weekly downloads followed a similar trend, decreasing from 12.9K to 2.1K. Weekly active users also saw a decline from 66.8K to 33.9K over the quarter.
Jelly Dye: Jelly Games & ASMR showed consistent weekly revenue, averaging around $1K. Weekly downloads started strong at 231.7K at the end of March but gradually decreased to 71.9K by the end of June. Weekly active users dropped significantly from 361.5K to 74.8K over the same period.
Diamond Painting ASMR Coloring saw a steady increase in weekly revenue, peaking at $672 in the first week of June. Weekly downloads fluctuated, with a notable peak of 80.4K in early May. Weekly active users increased from 67.6K at the end of March to 103.3K by the end of June.
These insights are derived from Sensor Tower, where more detailed analytics and trends are available.